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- Short: Collision Course Alpha
- Author: mattd@underused.u-net.com (Matt Daniels)
- Uploader: mattd@underused.u-net.com (Matt Daniels)
- Type: game/actio
- Replaces: game/actio/ccalpha.lha
-
- Last updated 10/05/1998
- ______________________
- / \
- / COLLISION COURSE ALPHA \
- \________________________/
- Requirements
- ============
-
- * Aga Pal screenmode required.
- * Fast ram recommended.
-
- Information
- ===========
-
- This is a work in progress version of a e-mailware game that I have been
- messing around with. Just click on the icon and use the cursor keys to
- turn your yellow arrow thingy. Up accelerates and (q) is self destruct.
- The aim is to last as long as possible.
-
- At the game over pendulum, press (p) to play again or (q) to quit.
-
- This Version (May 98) has a gui frontend, highscore table, and 3 levels.
- * The high score table is placed in your script directory (sys:s/).
- * Old high score tables are still valid.
- * The game now forces a PAL screenmode.(honest)
-
- Additional background images can be downloaded from my web page.
- (www.personal.u-net.com/~undersused)
-
- Planned Features
- ================
-
- * Essential 2 player version.
- * Anything Else?
-
- Feedback
- ========
-
- Please e-mail me at mattd@underused.u-net.com with any suggestions,
- complaints, help or opinions.
-
- If you make any background images that work well with this game
- then send them to me.
-
- Thankyou
- ========
-
- Kenneth Lund Larsen for extensive playtesting.
- The Blitz List.
- Curt Esser for the Blitz Newicon.
-
-
- Disclaimer
- ==========
-
- If this program does anything bad to your system, I will not be held
- responsible. Use this program at your own risk.
-
- --
- Matt Daniels
- mattd@underused.u-net.com
- www.personal.u-net.com/~underused
-